![]() The infant is a genius who designed this robot body to combat the enemies of peace. And finally, my favorite character: Baby Head (“Hoover” in Japan) is a tiny tot mounted on a giant, green, bipedal mech. Ginzu the Ninja (“Sho” in Japan) is a highly skilled heir of Bushin-ryu Ninpo and master of ninjutsu, armed with a deadly, razor-sharp katana. He brandishes twin sub-sonic blades which melt into his foes as he strikes. Mack the Knife (“Jennety” in Japan), the game’s resident mummy, is actually an alien. Leader of the Commando Team, Captain Commando is a lithe and deadly brawler/martial artist equipped with gloves that can blast fire and lightning. In all honesty, who cares, so long as you get to punch evil in the face for your hard-earned quarters. Captain Commando and his Commando Companions are tasked with defeating a gang of super-criminals. Set in the future of 2026 reminiscent of Blade Runner, Earth’s citizens live in terror in the despicably crime-infested Metro City (pronounced “metratrocity”, ask Megamind). That left the Captain and his three compatriots with an obscure but fun co-op and coin-drop title. The game’s eponymous character was a fictional superhero intended to be used as Capcom’s original mascot and digital spokesman in the US of A in the late 1980’s but I guess somehow that didn’t fly. Capcom’s 1991 side-scrolling beat ‘em up made the leap from arcade to home consoles when it came to the SNES in ’95, the PlayStation in ’98, and the PS2, Xbox, and PSP in 2006. Strip off your BVDs and throw your pants back on because today we’re running with Captain Commando and his “Commando Companions”. “Poets have been mysteriously silent on the subject of cheese.” ![]()
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